extends Node2D
func _ready():
var label = Label.new()
label.text = "Hi, I am Godot"
label.mouse_filter = Control.MOUSE_FILTER_PASS
label.rect_position = Vector2(100, 100)
label.connect("gui_input", self, "label_input")
add_child(label)
func label_input(event):
if event is InputEventMouseButton and event.pressed:
print("clicked on label")