i couldnt use COLOR = texture(TEXTURE,UV); because color is already used sorry if this is a stupid question i am very new to shaders basically i want to assign the shader to the texture on the right if this isnt possible how can i reshape my shader to look like that
You can just multiply the two textures.
COLOR = texture(TEXTURE,UV) * vec4(smoke_fbm);
cybereality thanks! 😚