I've got my code set up like this:
if slots[PlayerInventory.active_item_slot].item != null:
active_item_label.text = slots[PlayerInventory.active_item_slot].item.item_name
else:
active_item_label.text = ""
making sure that an item is not null before checking things, however when i queue_free the item and erase it from the inventory dictionary, it says "attempted method check on a deleted object"
i've even tried manually setting the item to null and it still hasn't worked, ideas or thoughts?