Hi, I was wondering if there is a way to scale a sprite, but instead of it stretching and loosing it's shape, it repeats. It would be handy for a ladder sprite for example.
Thanks.
A custom shader could definitely achieve this.
If you use a Tilemap, then you can do stuff like this, I think that was the design for classic 2D games. However, it would be handy to repeat a texture, I didn't see any easy way to do this, but maybe I missed something.
basically repeating texture + UV scaling should do it. It should be a good practice project to learn a bit about shaders, so I'm inclined to just leave it as a homework assignment, so to speak.