Can someone tell me why I would be getting the error "E 0:00:05.465 connect: Signal 'finished' is already connected to given method 'playNextMultiAudio' in that object.
<C++ Error> Method failed. Returning: ERR_INVALID_PARAMETER
<C++ Source> core/object.cpp:1515 @ connect()
<Stack Trace> AudioEngine.gd:61 @ playNextMultiAudio()
on this code:
The method connects correctly on the first call, and then not on the second call. I figured if I use connect_oneshot the signal shouldnt still be connected when the audio finishes, but I guess it still is?