What exactly is the difference between camera.project_local_ray_normal( vec2 ) & camera.project_ray_normal( vec2 ) ? Can both be used for object picking ?
siska
Looks like one is for local coordinate, the other is for world coordinates.
Yes, but what does that mean practically ? When would you use what ?
Do you need to get a coordinate vector local to the camera or the world? Which is more convenient for you in that moment?
Ah. Ok ... It's a matter of convenience, but both can be used the same way. Thanks !