Wait, you mean in Godot there are settings for this, or Blender? I haven't used Blender in ages, this is the source files directly from the Synty Studios store.
I can alternatively do this the very long way, and put each mesh in manually, and doing so makes them not sideways, which is useful but very strange. Additionally, it's time-consuming, but then I can set up a lib for each mesh type very easily, ie a lib for ground, one for buildings, interiors, exteriors, etc.