Hello, I am asking for help about a problem in the game I'm working on. Basically I have an Area2D node with many child nodes, one of those being a CollisionShape2D node. When a certain event is triggered, I need the CollisionShape2D node to stop functioning but I need everything else to stay as normal for a short period before it's queue_free'd. I've tried remove_child(CollisionShape2D) but it doesn't recognize that as a node for some reason. Any ideas on what I can do?