I have a project with nested YSorts for different types of objects in my world, including the player. While using GLES3, these objects appear sporadically, changing their visibility depending on where I move the editor veiwport. This problem showed up when I added lots of scenes to the YSort, but removing them works only sometimes. When I switch to GLES2, the problem resolves, but I don't wanna use GLES2. I really have no idea what's happening.
I have integrated graphics on a laptop - Intel(R) UHD Graphics 620
Things I have tried:
- Moving objects into the parent YSort node, so they aren't nested as much
- Deleting some things - this only kinda worked.



