I have a game that I'm trying to make where if multiple area nodes have bodies in them they activate a scene. But when I try this the scene is simply activated by a single area node being filled. How do I get around this?
Can you take a screenshot of the tree? I'm not sure I understand.
Or just show the code. 🙂
Obviously, the areas will have to communicate with each other or have a controller that counts how many are filled. You could have each area emit a signal that notifies its parent or controller, which then changes the scene.