Hello,
Sorry if this is a beginner's question. Despite my research on the internet and on Godot's api, I can't find an answer to this problem. I have placed an "elice" (Rigidbody2d) on the stage and I would like to rotate it while keeping its position fixed.
But when I put the code "position = Vector2(200,200)" collision points appear abnormally, whereas if I put this code as a comment the physics reacts normally.
Could you please tell me which parameter to check?
Thank you for your help!