I'm trying to get lighting to work in a small scene. Originally, this scene of a maze was build with 1 unit high walls. But then to get the physics to work better, I shrunk everything down to be 0.1 times its original size. Now the physics is okay, but the shadows cast by lights are wrong. There are huge gaps between the walls casting the shadows and the actual shadow. Is there a way to fix this?

Original scene with 1 unit high walls

Shrunk scene with 0.1 unit high walls

Scene with unit cube for comparison