How can I get this effect in Godot using a shader on a plane mesh? I'm sure this is pretty simple but I cannot get my head around it.
From Blender: Incoming: Vector pointing towards the point the shading point is being viewed from.
You would use textureProj:
textureProj
ALBEDO = textureProj(texture, VERTEX).rgb;
spacecloud I tried it but now its like a static ui texture. You mean like this?:
shader_type spatial; uniform sampler2D noise; void fragment() { ALBEDO = textureProj(noise, VERTEX).rgb; }