GooglePlayServices (client-server model):
Does anyone know how to check my client's token on my game-server? Is there a module for Godot for this? (I also have to connect my server to "Google Play Games Services" and query the token there, right?)
Three more official links:
Official Google source about the server side (section): https://developers.google.com/games/services/android/offline-access#exchange_the_server_auth_code_for_an_access_token_on_the_server
https://developer.android.com/games/playgames/integrating-pgs-existing-id-solutions
Source of example code:
https://github.com/playgameservices/clientserverskeleton/tree/master/ServerApp/src/main/java/com/google/sample/games