Hello, I have a question to make regarding specifically scenes. Despite reading about it here and there (including documentation), follow some videos and practice with real very short projects, I don't really still understand how organization and the workflow in Godot works when it comes to scenes. I have no idea of what are good practices in organizing projects and working on them such as which node is the best for me to attach a script (and why others aren't suitable for that). I plan to use godot for my own big game project and I have been focused on learning it in the past months so I think that understanding workflow and organization is very important.
From what my mind could possibly grasp from it and guess is that since eveything can be a scene in godot, I suppose you make elements from it and keep them isolated (such as a scene of a character sprite and their behavior, a menu window, a dialogue box, etc...) and always attach the script to the "master" node from those scenes to control the entire scene by acessing by code the other child nodes in it for manipulation. Am I too far from the real deal?