This is the 11th part in a tutorial series teaching how to implement rollback netcode in your game in Godot, using the Godot Rollback Netcode addon:
https://gitlab.com/snopek-games/godot-rollback-netcode/
In this part, we discuss the true goal of input prediction, the related challenges and some more advanced techniques for handling them.
https://www.snopekgames.com/tutorial/2022/rollback-netcode-godot-part-11-advanced-input-prediction
I hope others find it interesting/useful! :-)