Made some progress with my voxel terrain in spite of the recent UV mapping issues, now I'm running into a smaller problem I can't seem to understand. I decided to add water and of course made the material transparent and enabled reflection and refraction. For some reason though I can't see any distortion through the surface! Anyone know why this might be?

I'm also not getting realistic reflections in spite of having SSR enabled in the world node's environment settings (default values). I have a normal map and tried boosting the normal strength, even tried using a texture for the refraction but no effect... nearest sampling isn't at fault either I set the texture to smooth and it still won't work. I get sharp specular reflection from the sun so roughness should be good too. Using Godot 4 Alpha 9 on Manjaro Linux with an AMD card / amdgpu driver.