I guess that Godot freezes when you add to much stuff. I would like to be able to display how much stuff I am adding and update this in real time.
All the information is in a class called Performance.
https://docs.godotengine.org/en/stable/classes/class_performance.html
OK I tried to implement this in code. Somehow these should only be used during debugging. The game freezes when I apply this. unless it is just one node that it can't handle
Yes, it's for debugging purposes, not to use in a shipped game.