In the typical desktop application, when I click on a Menu, it drops down. If I move the mouse to the next/previous menu, the first menu disappears and the menu under the mouse pointer opens up.
I'm trying to get the same thing to happen in a UI test in Godot, but I'm not finding any documentation, tutorials, or example code that does this.
Question:
Is it a flag that needs to be set?
Or is MenuButton not the right control type to use for this?