Hey there, I'm looking for suggestions on how to best work with AnimationTrees.
My goal was to more than double the number of branches in my narrative, which was currently handled by AnimationPlayer and about 45 lines of code. I thought the AnimationTree would let me remove about 20 lines of code, as well as make it simpler to add more branches.
I'm about halfway done replacing my existing code, and I'm wondering if I should backpedal. I feel I'm already hitting the limits of the AnimationTree UI in Godot. My states fill my entire screen resolution, I'm having to move states closer just to join them with transitions before moving them back, and I'm having to repeat the same actions over-and-over. I don't see it scaling well. However, I do like that it provides easier readability and visualization of the state machine.
Do people have suggestions for dealing with state machines as they get more complicated? Are there other tools or plugins people would suggest?
Thanks for your time.
