Is there a method in Godot? or do I have to draw it pixel by pixel? in this case there probably would be examples that relate to other things. I want to make a kind of radar effect in my game.
https://youtu.be/cF8-m7JK8Jc
I'm doing that with a Sprite containing an image for the circle, with the portion of the image outside the circle transparent. I made the image in Inkscape.