There appears to be a problem with corrupted textures in the Godot 4 Alpha 8 build: Sections of an image will move to other locations while colors seem to disappear into similar tones. Only some images appear to be doing this.
I tried exporting my texture to both png and tga from Gimp, I didn't enable any settings in the material either other than setting the albedo texture and nearest sampling. I'm running Godot on Manjaro Linux and my card is AMD thus using the amdgpu driver. Here's a view of the actual texture and how the game interprets it, it's not an UV issue as I already fixed those using a test texture with simple colors which is fine.
