Hi,
is there a way to anchor a Control Node in a way that it will always be in the top right corner of the window?
My game is set to stretch mode 2d/expand, so the main part always keeps the same aspect ratio (16:9 in my case).
However I would like to have the level number and life counter in the corner of the actual window, so for example on phones with 21:9 or wider screens, it will be in the actual corner and outside the 16:9 normal game screen.
I spend half a day trying different options, but none seems to be able to achieve this. I can do it with code, by getting the viewport size and calculating the offsets, but that seems kinda errorprone to me, especially since I can't possible test in with all possible resolutions, hdpi screens of all kind and such... Would much prefer a more "official" way to do it.
Made a horribly crude visual representation as I probably didn't explain it very well:
The "landscape" is supposed to be the actual game.
