Hello,
I am following the 2D Lights and Shadows tutorial found here:
https://docs.godotengine.org/en/stable/tutorials/2d/2d_lights_and_shadows.html
Halfway through the tutorial its instructions say to set 'Polygon' to a 'square' in the LightOccluder2D. But there is no such option in LightOccluder2D. There is a polygon property but that one holds a PoolVector2Array.
The docs I'm reading are the 3.4 branch and I am using Godot version 3.4.4, so that must be correct
Am I missing something here?