I ask this because I am developing a multiplayer game, in which most of the physics logic is controlled by the Server (An authoritative server). In Desktop it goes to more than 60 FPS, very much (and my PC is not very powerful, let's say), but when it comes to testing the client on the Web, it goes too slow, even having to change the size of the client window. browser to at least reach about 20 maximum 30 FPS.
At first we thought that it could be one of the models since there is one that has 19k triangles and we are going to reduce the amount it has. But still the performance doesn't improve much, even removing that model from the scene.
Any help and/or advice?
Also in the browser it is quite normal that I get an error like some frames have been skipped