Wanted to share a project I'm currently working on.
I'm using Godot 4.0 alpha for this project to get familiar with all the new changes and features and I have to say that it is working pretty good for an alpha.
Ideas I have in mind:
-more basic shapes like cylinders and ramps
-smart object placement
-runtime import of pre-fractured objects
-smoke/dust effects
-save/load level
-multiplayer first version (building is synchronized but destruction is only client side)
-multiplayer second version (destruction is also synchronized) <- not sure if this will work good enough
Note that this might be another project that dies early because I only work on my projects just for fun without any big plans in mind.