I got another issue with Godot mono project exporting. I follow the official guide to export for ios. Everything worked well until I tried the step of linking Godot project to Xcode https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html#steps-to-link-a-godot-project-folder-to-xcode
After linking successfully I can build and run the project but the C# scipt doesn't work anymore, here the output log in Xcode.
Just to remind that I got a similar issue in Godot itself, but I'm able to resolve it by installing the MonoBuild
The script still works in Godot when I run project on my Mac, it only errors when I use Xcode to build to my iPhone.
ERROR: Cannot instance script because the project assembly is not loaded. Script: 'res://TestSprite.cs'.
2022-05-28 10:31:32.719011+0700 testcs2exported[31381:12942566] at: can_instance (modules/mono/csharp_script.cpp:2889) - Method failed. Returning: __null
ERROR: Cannot instance script because the project assembly is not loaded. Script: 'res://TestSprite.cs'.
at: can_instance (modules/mono/csharp_script.cpp:2889) - Method failed. Returning: __null
2022-05-28 10:31:32.719432+0700 testcs2exported[31381:12942566]
I'm so devastating with so many ios export issues :(