When I accelerate my kinematicBody2D down a slope the movement becomes a bit jittery, as can be seen here (I disabled camera smoothing to make it more apparent) This problem only happens when the velocity.y changes over time.
I am increasing the player's y velocity like this:
player.velocity.y += (player.GRAVITY player.get_floor_angle() / 2)delta
I move the character in the sliding state with this:
velocity = move_and_slide_with_snap(velocity, snap_vector, Vector2.UP, false, 4, SLIDE_END)
Anyone have a clue as to what the problem could be/how it could be fixed?