Hi, I know I asked this before for Godot 4 but I am unable to re import the same gltf model with added new animation, even for Godot 3.
Basically I import a model with 2 animations then inherit a kinematic/character body then add script/camera..etc. (3rd person player). Then I add a 3rd animation in blender and export gltf with the same name and copy/paste the gltf over into the project folder. But after it reimported my character animation player scene still only show 2 animations.
I've been searching but no one seems to have this problem in GD3 or 4 so this must be my problem and I wonder if I do it wrong or is it something that Godot unable to do.
Any explanation / help with this please. What are the steps to update the model new animation after scened it. Thank you