I have to create a custom plugin in Godot. I have to develop a FMI (functional mockup interface) plugin that can import the FMU containing 3D models and then I can simulate them in the Scene of Godot. I have been searching it on many forums but I could not find an answer. Is there anyone who tried or in the process of the same thing? I am relatively new to the Godot community. I have previously worked wtih Unity 3D but this is new to me and I have little time on hands.