Hi,
I would like to understand how Godot gets its transform matrix from the import of an animated model.
The matrix are different from Blender and I would like to follow the logic, step by step, seeing the values being transformed.
The first idea is to compile godot in debug mode and launch gdb and add breakpoints.
The second idea is to add prints of the desired values in the source code in the function I am interested in, then compile it.
But are there other solutions that can be obtained by scripts for example before I dive the other route?
Thanks