Hello everyone, I created simple game for online multiplayer, but this game work only on local multiplayer, and I have just one question, why? maybe because I use "IP.get_local_addresses()" and use all IPV4 addresses, please help!!!
Have you checked out the docs?
Yes, I read so many docs
I have problem with connecting to host or server, from client, I tried all my IP-addresses, but client can't connect to host or server
If you want Internet clients to be able to reach a server hosted by a player, the player hosting the server needs to forward the appropriate port on their router.
This can be done automatically using UPnP (which is supported by Godot but must be called manually). However, not all routers support UPnP.
Thanks, will been tried do that