Hello, everyone.
I want to let the overall output window of the game to be stretchable. That calls for the scenes to also be stretchable. Now, the only stretch aspect that seems fit to my game is ignored. But the child nodes also start to stretch in the ignored aspect. That makes it look weird when it’s width of the window is increased or decreased (the text and sprites look stretched, which can be annoying).

So how do I go about it?
Any help is appreciated.
Sorry if this is something trivial as I am quite new to Godot and to game programming in general as well.