OS: Windows 10
Godot: 3.4.4
In previous versions of Godot, I used to check "Embed Pck" when exporting a Windows exe file, to get a single large exe.
This does not work anymore for me with Godot 3.4.4. When checking the option, Godot just exports a small exe file, and seems to be trying to locate a pck file, even though there should not be one (and there isn't one, but nothing gets embedded either).
More info on the screenshots.
The exe built with an older version with the pck embedded used to be over 100mb larger.
Any ideas?