I'm checking _on_player0_anim_done_pouring_name() and trying to pass the particular animation in - like:
func _on_AnimatedSprite_animation_finished(anim):
emit_signal("anim_done_pouring")
Then trying to check it with:
func _on_player0_anim_done_pouring(anim):
if anim is pour:
do this
Anyhow it's not working, I'm probably missing something in the syntax, also tried if anim is "pour":
Thanks for any help,
Brian