Hello Godot community! I am glad to be able to use this awesome game engine for the fisrt time after countless time lost using others that doesnt worked for the project that I wanted. As a new user, i have a question regarding the use of AnimationTree Node (more specifically, using BlendTrees inside BlendSpace2D, that into the State Machine system).

As you an see in the above, I have two BlendSpace2D's connected together to each other. Inside the "Moving" one, I have a series of BlendTrees following my input vector as per below:

The idea was to be able to change the timescale property according to a key, and I configured the BlendTree as follows, where 0.5 will be the "defualt" walking animation speed:

Now, the problem is that for each BlendTree I created, I need to asign each of the TimeScales of each animation individually, whereas I would like to be able to change the timescale property of all at once. Is this even possible, and if so, how you would write this buch of code more efficiently?

Tell me if any other info is needed. Thanks!