So, I have 3 scenes: World, Catacombs, and DeathScreen. When I use get_tree.change_scene() with the first two, I can switch between them without issues. But when I reach DeathScreen, get_tree.change_scene("res://Scenes/Levels/World.tscn") doesnt work. Can someone tell me how change_scene() is supposed to be used? Thanks
DeathScreen.tscn:
func _input(event):
if event.is_action_pressed("ui_select"):
get_tree().change_scene("res://Scenes/Levels/World.tscn")
print("pressed")
World.tscn:
func _input(event):
if event.is_action_pressed("ui_accept"):
get_tree().change_scene("res://Catacombs.tscn")
GameState = GAME
if health < 0:
get_tree().change_scene("res://Scenes/Levels/DeathScreen.tscn")