I'm trying to slow down the rendering of my whole scene. I'm using Godot to just make an animation, not a game, so I have a VideoPlayer which plays a video and some programmatically-made animation which spawns now and then on top of the playing video. Now, I want to be able to slow down the whole thing just to be able to see things more clearly and fix some minor synchronization errors between the video and the animation. I have been successfully been able to change the speed of the animation I'm making with drawing by altering the value Godot.time_scale
, except that it doesn't affect the speed of the video from the VideoPlayer at all. So I was wondering if there is some way of changing the speed of a VideoPlayer.