Hello! I use coordinates to teleport objects because i don't need to slide object. And i in this moment need to check if object collide floor. How i can make it?
Would just checking for overlap work?
Yeah, your two choices are using an area or using a raycast.
Duane, i know that i don't need overlap. I need collision.
How i think, this don't what i need now.
move_and_collide()
https://docs.godotengine.org/en/stable/classes/class_kinematicbody.html#class-kinematicbody-method-move-and-collide