As I get closer to finishing my game, I noticed a particular problem I somehow didn't realized before.
According to this:
https://docs.godotengine.org/en/stable/about/complying_with_licenses.html
Godot and software used by it requires an attribution in specific ways.
Now my issue is that I'm making a minimal-type game, that does not even has a main menu, or any other type of menus, or even text at all. While I wanted to have a credits screen before where this could go, I decided against it as having only a minimal UI (a few buttons to disable sound and change levels, thats it) works very well and gives a pleasant aesthetics and feel.
The docs above mention that printing the license via print() is ok on most platforms, but not iOS (which I will support) and it doesn't say if it's ok for the third party modules, so I will assume it's not.
Now adding a screen to a game that does not have screens apart from the main game just to show a long license text that (realistically) nobody will ever read is somewhat awkward and does not feel like a great solution... Does anyone has a tip for me how to solve it better, without beeing obtrusive with the minimal-no-menus-design but still comply to the licenses? Which is something I always want to do with all my stuff. I've looked at a few games made with Godot before, and I don't actually remember seeing the license text ever, I don't know if people just ignore it or it is done in another way that is not that obvious?
Thanks for any suggestion!