Hello,
I'm exporting my first 3D game for Windows and Mac. The shadows in my Mac export are really dark and it is hard to make out detail in them. Many of my textures look more metallic in the mac version as well, though this is less of a concern for me. I have included images of both the Windows version and the Mac version below.
I have built the game on Godot 3.4.2 on Windows. I tried changing the light bake mode to 'all' and clicking the 'high resolution' button on the mac export options. I have one directional light (pictured) and two omni lights, and I am having the same issue with all of them.
Does anyone have any advice on how to fix the shadows in my Mac export?