@DR_olo said:
Also in regards to the first part of your answer I'm not sure if that's applicable to me?
I thought that was what you meant here:
@DR_olo said:
I am on arch, and from what i've seen this might have something to do with how godot maybe handles filenames after exporting but i have no clue what to do.
If you're using snake case, there shouldn't be any issues with names after export. If you've used mixed case or spaces, you might or might not be alright.