I'm trying to make an editor plugin that has to check for collisions of Area2d, but everytime I run get_overlapping_areas() from it it returns an empty array.
The same Area returns collisions correctly at runtime, and those don't change, I can see them overlap in the editor. I also wait a phyiscs frame (yield(get_tree(), "physics_frame")) before calling it just in case, but it makes no difference.