@Megalomaniak said:
I'm still rockin' a first gen ryzen 5 1600 and an RX470 8gb, they still do very well, no problem.
I did go for the 8gb gpu as well, and 32gb of system RAM. Experience has shown me that even if nothing else in a system is up to even half the recommended specs, you can still run most things semi-decently as long as there's enough memory that it's not hitting the swap file to launch at all. Since my systems drives (separate ones for Manjaro and 'Doze so I could get it to actually boot by default to Linux, which gives me a desktop and reopens a couple hundred browser tabs before 'doze even puts up a splash screen) are both SSDs, I don't want to hit the swap file at all if I don't have to, to avoid burning their lifetime writes up.
But anyway, back to more directly relevant material. I would expect the new high-end features to take more grunt to churn them out, so no surprise there. I'm not going for photo-realism anyway; if I wanted that UE5 just came out with a huge free asset library and yadda yadda. It's also a 40gb download just for the engine and IDE, and maybe some folks got time and space for that, but I sure don't. Godot 3.4+ is good enough for cel shading with most props and minor characters just using material or vertex colors, and that's plenty for my purposes. I want to play in a giant robots cartoon, not a UHD Micheal Bay music video.