
So, it need to be returning an image, but its retuning null
And we can se in the simples sprite, that indded there is texture generated.
Code:
extends Node
func _ready():
caos_64(100,100)
pass
func caos_64(var1,var2):
var imag = Image.new()
var caosR = NoiseTexture.new()
var sprite = Sprite.new()
add_child(sprite)
caosR.noise = OpenSimplexNoise.new()
caosR.height = var1
caosR.width = var2
imag.create(var1,var2,false,Image.FORMAT_BPTC_RGBA)
sprite.texture = caosR
print("as reference, this is a image: ", imag)
print("This should be a Object Image: ", caosR.get_data())
So, this is a bug, right? Or something wrong doing on my part?
Thanks.