Hello!
I was experimenting a bit with the GIProbe node in Godot. Specifically, in the VR environment. Below is the picture of my hierarchy and the space I am currently testing (I am using the OQ toolkit, but I don't think that is relevant).

Once I export this project as an APK to the Quest 2, the performance is miserable. Once I remove the GIProbe, it is completely fine. If I limit the GIProbe to extremely small proportions, the performance is fine again, but the proportions have to be REALLY small.
I guess my question is if I am missing some sort of setting with the GIProbe to make it perform better in VR? I tried to reduce Subdiv and play around with other settings and nothing worked. If I am not missing anything and the GIProbe is that intensive to the Oculus Quest, I would also be satisfied with that answer, but I would like some confirmation.
Cheers!