Hey Godot Com,
I have a really specific issue and really tried so much things but can“t solve it.
Im developing something like a Jump$Run/MMORPG/Shooter in 2D.
The movements in the PC version are working perfectly... now i want to make a mobile version with touch Inputs.
My Aim is to have a 2 buttons at the left bottom corner to walk "left" and "right", a "jump" button and a "hook" joystick on the right bottom corner.
The left, right and "jump" buttons are working well.
The Issue starts with the "hook" joystick...
The Hook is just a function, which drags the player to a certain direction, like in this vid:
https://youtube.com/watch?v=Wzrw6_KDMl4
It should work that way:
-If im draging the "hook" joystick to a direction, my hook should shoot in this direction and drags the player
-If im releasing the "hook" joystick, the draging should stop and the small circle of the joystick should return to the center of the joystick
hope, i could describe it well and someone can help me
Coding Stuff:
Chainscript
Playerscript
Playercript PC version with mouse input
