I am trying my hand at a very basic 2d platformer with Godot 3.x.
I'm using a KinematicBody2d with CollisionShape2d and AnimatedSprite.
I have idle, walk, jump, fall and attack animations attached to the sprite.
When I'm writing the move code everything is working fine but Jump, Fall and Attack animation frames are not playing at all. They just get stuck in their first frames.
Why is this happening?
Kindly advise...