I am trying to run a game (name on request) built with v 3.3stable in Win 32-bit.
The game goes through 2-3 minutes of a "Loading" screen, displays one Godot warning message, then crashes with no apparent cause/message.
The memory usage goes up to 1003 MB, then down to 15 MB for the last minute before crash. "Loading" game window title also gets changed by having "(DEBUG)" added to it when the Warning is given.
In the log, it says it is using (based on my integrated GPU) "OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4200 Series" though the 4200 specs say it can run OpenGL 3.3.
Can someone tell me if the crash is caused by my somewhat old computer's GPU, or of another likely source?
Log:
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: ATI Mobility Radeon HD 4200 Series
OpenGL ES Batching: ON
Game Version: 0.6.1c
OS: Windows
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.