Hi,
I'm trying to get sensor_landscape on iOS to work, but so far without any luck. My game rotates perfectly on Android, but on iOS it stays in one fixed orientation - despite it beeing set to sensor_landscape in both cases.
I found this bug: https://github.com/godotengine/godot/issues/28848 which describes pretty much the same behaviour, but I think it can't be completely broken in the way that it never works, or it would have caused more fuss then this bug report with only a few comments, since having the screen not rotate on a major platform is kinda a big issue...
So I guess there must be some setting or something else that causes the bug for me and those in that thread. If someone knows of what it does, or - that would also help - has a demo project where it does not happen, so I can compare all the settings and everything, please let me know. Unless it is actually broken for everyone and just not used much, but I can't really imagine that - so many games are landscape only, and having only one orientation (also the less popular from what I can tell) is somewhat of a problem that should not go unnoticed...